Thanks to the success of streaming shows like Critical Role, D&D and other tabletop games are more popular than ever before. But according to surveys conducted by Wizards of the Coast, the average D&D campaign does not last more than six sessions, and players rarely advance farther than Levels 4-6. This series will address the short attention span of current TTRPG culture by equipping you with the tools you need to be a more "compleat" GM. In this first module, we will cover the true role of the GM (it might not be what you think!), the world-building assumptions implicit in various rulesets, how to design a setting which maximizes player agency, and how to write a gazetteer for your campaign setting. Participants will have the opportunity to produce their own 10-page setting gazetteer as part of this module.
No texts are required. Your preceptor will have PDFs which will be distributed to the group as part of the class.
See the overall page for the The Compleat Game Master: Introduction to Game Mastery module.
See other modules (potentially) offerred in September 2022.
See other modules in the Creative Writing sector.