Or view as a table.
Thanks to the success of streaming shows like Critical Role, D&D and other tabletop games are more popular than ever before. But according to surveys conducted by Wizards of the Coast, the average D&D campaign does not last more than six sessions, and players rarely advance farther than Levels 4-6. This series will address the short attention span of current TTRPG culture by equipping you with the tools you need to be a more "compleat" GM. In this first module, we will cover the true role of the GM (it might not be what you think!), the world-building assumptions implicit in various rulesets, how to design a setting which maximizes player agency, and how to write a gazetteer for your campaign setting. Participants will have the opportunity to produce their own 10-page setting gazetteer as part of this module.
Precepted by Richard Rohlin.