Inviting students to share their delight in, and deepen their appreciation of, video games, we will discuss examples of the art, music, gameplay, and story from a range of influential titles. We will introduce and experiment with some of the theoretical frameworks that have been applied to video games as media objects and cultural artifacts. But mostly, we will enjoy learning more about the medium and the games we already love. Aside from links and selections shared throughout the module, Gabrielle Zevin's novel Tomorrow, and Tomorrow, and Tomorrow will be the only required reading.
Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
See the overall page for the Video Game Studies module.
See other modules (potentially) offerred in January 2023.
See other modules in the General Humanities sector.
Days and Times
Meeting Tuesdays & Thursdays at 9:00 PM Eastern Time for eight 1-hour sessions, with classes on Jan 3, 5, 10, 12, 17, 19, 24, 26.