Current and Upcoming Modules
Inviting students to share their delight in, and deepen their appreciation of, video games, we will discuss examples of the art, music, gameplay, and story from a range of influential titles. We will introduce and experiment with some of the theoretical frameworks that have been applied to video games as media objects and cultural artifacts. But mostly, we will enjoy learning more about the medium and the games we already love. Aside from links and selections shared throughout the module, Gabrielle Zevin's novel Tomorrow, and Tomorrow, and Tomorrow will be the only required reading.
Join us in a creaky old tavern, in a forgotten corner of the video game universe, to unravel a murder mystery. Daniel Mullins' The Hex experiments with video game genres to tell its story of two game developers and their creations, worlds and characters alike, vying for freedom and survival. The Hex is available on Steam (and videos of playthrough can be found for those who would rather not play the game.)