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Digital Humanities Portal (List View)
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Living Arts
Precepted by
Seth Wilson
General Humanities
Hybrid
Precepted by
Dr. Maggie Parke
Current and Upcoming Modules in the Digital Humanities Portal
May 2026
All Modules in Digital Humanities Portal
Digital Humanities & Media Studies Tutorials [ST]
Blend technology and the humanities in a personalized tutorial designed for the digital age. Whether you’re exploring how digital tools can support literary research, learning data visualization or coding for scholarly projects, or analyzing media forms like film, podcasts, and games, this tutorial ...
Precepted by
Signum Tutorials Faculty Member
Electronic Text Markup With XML and TEI
This module will introduce the markup of literary and historical texts electronically. It will begin with a tour of the Extensible Markup Language (XML) and then the guidelines of the Text Encoding Initiative (TEI). There will plenty of hands-on activities to markup your out-of-copyright texts of ch...
Precepted by
James Tauber
Ink Spots and Tea Stains: What We Learn from C.S. Lewis's Writing Habits
C.S. Lewis is one of the most prolific and influential writers of the 20th century. And yet, in his early career as an Oxford don, he viewed himself as a failed poet. Moreover, his most canonical and transformational writing happened during the most stress-filled periods of his life. This short cour...
Precepted by
Dr. Brenton Dickieson
Introduction to Computer Programming Concepts
This module introduces you to the grammatical structure of a programming language. It's designed to give you the mental framework to learn any programming language more easily; though the syntax of programming languages can differ, the basic principles are the same. You'll learn about building block...
Precepted by
Seth Wilson
Intro to Fan Fiction
What is fan fiction? Where did it come from? Why do people read and write it?
This module will explore fan fiction as a platform, independent of any particular universe (although we will touch on several, based on student input), including its origins, conventions and techniques, purposes, and the...
Precepted by
Catherine Collingwood
K-Pop Demon Hunters: Reading the Film and Exploring the Phenomenon
This module dives into K-Pop Demon Hunters as both a pop culture phenomenon and rich site of critical inquiry. Blending fandom, performance, media industries, K-Pop culture, aesthetics, and myth, the course asks: what does it mean when idol culture meets demon lore? How do K-pop’s global circ...
Precepted by
Dr. Maggie Parke
Lights, Camera, Meaning: Reading a Film and the Language of Cinema
How do films tell stories — not just through dialogue and plot, but through images, sound, and structure? This short course introduces students to the language of cinema, exploring how film techniques such as framing, editing, mise-en-scène, sound design, and performance work together to create mean...
Precepted by
Dr. Maggie Parke
Video Game Storytelling
Video games are an exciting new medium for storytelling because they give players agency within the story world. In this class, we’ll look at recent examples of games that use interactivity to tell stories not possible in any other medium. We’ll see how games encourage players to identify with chara...
Precepted by
Dominic Nardi
Video Game Studies
Inviting students to share their delight in, and deepen their appreciation of, video games, we will discuss examples of the art, music, gameplay, and story from a range of influential titles. We will introduce and experiment with some of the theoretical frameworks that have been applied to video gam...
Precepted by
Wesley Schantz