Welcome to SPACE, our adult continuing education program which offers interactive monthly courses for personal enrichment! Learn more here.

Video Games Portal

Or view as a table.

Exploring Romance of the Three Kingdoms 三國演義

Considered to be one the major classics of pre-modern Chinese literature, Romance of the Three Kingdoms focuses on a story of political and military struggle featuring an impressive array of characters, many of whom have become touchstones of Chinese cultural heritage and artistic interest. This novel has spawned a wide arrange of operas, stories, video game series, musical compositions, television and web series, as well as garnering much academic attention since it was first published in the 14th century. Join us as we read, discuss, analyze, and place in its cultural and historical contexts this major work of Chinese historical fiction.
Precepted by Dr. Robert Steed

Japanese through Culture

In this module, we will learn about various Japanese expressions and grammar through history, daily life, and pop culture such as anime.
Precepted by Hitomi Takemura

"The Last of Us" in Adaptation

HBO’s new “The Last of Us” TV show (2023) is widely hailed as the best adaptation of a video game. “The Last of Us” video game (2013) tells the story of a cynical older man befriending a young girl during a zombie apocalypse. The game received praise for its subtle storytelling and strong characterizations. The lead creator of the game is also a showrunner and insisted that HBO remain faithful to the game. However, the show uses the freedom of TV to expand upon the backstories of characters. In this course, we will watch the TV show and play the video game simultaneously. We will then discuss how the genre/medium of each affects adaptation choices.

Note: Students do not need to have watched the show or played the game beforehand, but will need to have access to both. Students can also watch a walkthrough of "The Last of Us" in lieu of playing the game.
Precepted by Dominic Nardi

Video Game Storytelling

Video games are an exciting new medium for storytelling because they give players agency within the story world. In this class, we’ll look at recent examples of games that use interactivity to tell stories not possible in any other medium. We’ll see how games encourage players to identify with characters’ emotions through gameplay; incorporate world-building into the setting; and handle the branching pathways of player choice. The games we’ll play are relatively short and are accessible to students who have never played video games before.
Precepted by Dominic Nardi

Video Game Studies

Inviting students to share their delight in, and deepen their appreciation of, video games, we will discuss examples of the art, music, gameplay, and story from a range of influential titles. We will introduce and experiment with some of the theoretical frameworks that have been applied to video games as media objects and cultural artifacts. But mostly, we will enjoy learning more about the medium and the games we already love. Aside from links and selections shared throughout the module, Gabrielle Zevin's novel Tomorrow, and Tomorrow, and Tomorrow. will be the only required reading.
Precepted by Wesley Schantz

Video Game Studies: The Hex

Join us in a creaky old tavern, in a forgotten corner of the video game universe, to unravel a murder mystery. Daniel Mullins' The Hex experiments with video game genres to tell its story of two game developers and their creations, worlds and characters alike, vying for freedom and survival. The Hex is available on Steam (and videos of playthrough can be found for those who would rather not play the game.)
Precepted by Wesley Schantz
If you have any questions about the SPACE program, please reach out to [email protected].