Welcome to SPACE, our adult continuing education program which offers interactive monthly courses for personal enrichment! Learn more here.

Film Studies Portal

Or view as a table.

Adaptations of Middle-earth: From Deitch and Bakshi to Jackson

The long and tangled history of cinematic attempts to bring the world of Middle-earth to the big screen is full of fascinating what-ifs, insurmountable setbacks, and ultimately a slew of good, bad, and utterly bizarre movies as a result. In this module we will dive deep into the cinematic adaptations of Middle-earth and watch our way through the Gene Deitch Hobbit (1966), the Rankin/Bass Hobbit (1977), the Bakshi Lord of the Rings (1978), the Rankin/Bass Return of the King (1980), and the Peter Jackson Trilogies over the course of a month, meeting for discussion of each film's cinematic and adaptational merits (or lack thereof). We will also cover some of the film versions that almost happened (such as John Boorman's completed script) and the complicated history behind the production of the films that did come to light. There is a lot of material to cover, but where there's a whip, there's a way.
Precepted by Patrick Lyon

In the Age of Wonder: The Many Themes of Jim Henson’s The Dark Crystal

The Dark Crystal, a film directed and created by Jim Henson and Frank Oz, was released at Christmastime in 1982. An attempt at a more mature and decidedly darker direction for Henson, it performed modestly in the box office to mixed reviews. Despite its poor initial beginnings, over the next 42 years, The Dark Crystal became a cult classic. Why the appeal all these years later? In this class we will explore this multifaceted dark fantasy as a stand of world building from the better appreciated “Muppet” canon. Over the course of eight sessions we will discuss the world of Thra through the film itself, seen afresh with the new lenses of various forms of modern criticism. Please join us for a combination of short lectures and lively discussion of this visual and technical masterpiece whether you’re a long-time fan or neophyte.
Precepted by Kerra Fletcher and Jay Moses

Intro to Fan Fiction

What is fan fiction? Where did it come from? Why do people read and write it?

This module will explore fan fiction as a platform, independent of any particular universe (although we will touch on several, based on student input), including its origins, conventions and techniques, purposes, and the opinions of a variety of different stake holders: authors, show creators, and legal experts among them. Students will complete this course with a high-level understanding of fan fiction as genre, community, and as a transformative response to the source material.

Sir Gawain and the Green Knight: Text, Translation, Film

Can Sir Gawain keep his honor without losing his head? This short classic of Middle English chivalric romance follows Gawain on a quest testing his heroism, social etiquette, sexual virtue, and existential sense of self. This course explores: first, the extraordinary history of the single, unique manuscript which preserves this poem (as it “slept” on a library shelf for 400 years, escaped destruction by fire, and was eventually rediscovered in the 19th century); second, the translations which brought this poem to a twentieth century readership – focusing in particular on J.R.R. Tolkien’s; and finally, the 2021 film by David Lowery.
Precepted by Dr. Liam Daley

Korean Culture for K-Drama Lovers

This module seeks to provide students with a deeper look into aspects of Korean culture which can provide a lens through which to view and appreciate them on a deeper level. Through a series of 8 classes, we will cover topics of Food, Social Structure, History, North-South relations, some aspects of language, and the global impact of K-dramas.
Precepted by Sam Roche

The Films of Hosoda Mamoru 細田守

Hosoda Mamoru is an anime director whose films are known for their exploration of family, virtual worlds, and the relationships between wildness and domesticity. In this module, we will watch several of Hosoda's films as per the proposed outline below and we will discuss their themes, history, and literary background.

Session 1: Biography, influences, contexts, and early works
Session 2: The Girl Who Leapt through Time
Session 3: Wolf Children
Session 4: Wolf Children, continued
Session 5: The Boy and the Beast
Session 6: Mirai
Session 7: Belle
Session 8: Belle continued

The Films of Shinkai Makoto 新海誠

Shinkai Makoto is an anime director whose films are known for the hyperrealistic beauty of their background art, but also for their star-crossed lovers and the way they play with time. Shinkai's films are often considered "sekai-kei"; that is, the world may be in crisis, but we see this crisis from the point of view of individual lives. In this module, we will watch several films, based on availability, as per the proposed outline below.

Session 1: Biography, influences, context, short films, and Voices of a Distant Star
Session 2: The Place Promised in Our Early Days
Session 3: 5 Centimeters per Second
Session 4 :Your Name
Session 5: Your Name, continued
Session 6: Weathering With You
Session 7: Weathering with You, continued
Session 8: Suzume

"The Last of Us" in Adaptation

HBO’s new “The Last of Us” TV show (2023) is widely hailed as the best adaptation of a video game. “The Last of Us” video game (2013) tells the story of a cynical older man befriending a young girl during a zombie apocalypse. The game received praise for its subtle storytelling and strong characterizations. The lead creator of the game is also a showrunner and insisted that HBO remain faithful to the game. However, the show uses the freedom of TV to expand upon the backstories of characters. In this course, we will watch the TV show and play the video game simultaneously. We will then discuss how the genre/medium of each affects adaptation choices.

Note: Students do not need to have watched the show or played the game beforehand, but will need to have access to both. Students can also watch a walkthrough of "The Last of Us" in lieu of playing the game.
Precepted by Dominic Nardi

The Minoans and Modernity: Minotaurs, Labyrinths, and Other Myths

When one thinks of ancient, pre-classical civilisations, one thinks of Sumerians, Egyptians, Hittites, and, not least, Minoans. The Minoan civilisation, discovered around 1900 by English archaeologist Sir Arthur Evans, has often been styled as the first major European civilisation, equally proficient in technology and the arts, with a sea empire spanning across the Eastern Aegean. But how much of what we imagine about the Minoans is truthful and how much is modern mythmaking?

In this module, we will examine the immense impact which the discovery of Minoan Crete and its integration with the classical myths of the Minotaur and the Labyrinth has had on literature, movies, the arts, and even computer games. We will examine the works of Sir Arthur Evans, Pablo Picasso, Nikos Kazantzakis, Robert Graves, Mary Renault, Poul Anderson, and Stephen King, among others. In so doing, we will explore such key 'Minoan' concepts and phenomena as: the sublime, utopianism, feminism, irrationality and the unconscious, mythmaking, and European identity.

The Story of Cinema: A SPACE Odyssey

How did cinema develop from a curiosity of the early 20th century to the multi-billion dollar industry it is today?

The story of the rise of filmmaking as both mass entertainment and an art form is a tale of epic proportions that is still in the making. From Victor Fleming to Tarantino and John Ford to Spielberg, the medium of film has turned into the backbone of modern storytelling. Just as the novels of Dickens and Cervantes captured the attention and imaginations of generations of audiences, the classics of cinema will provide food for thought and discussion for generations to come. Take a deep dive with us into the greatest and most fascinating movies that cinematic history has to offer as we make an Odyssey through the stories that made film the art form that it is today. Join in with our analytical discussions led by a professional film critic and movie podcaster, and together we will explore the enduring quality of the best that film has to offer.

For the first module of this series, "The Story of Cinema: A SPACE Odyssey," we will be exploring some of the most unique and innovative space and science fiction films in history:

• Class 1: 2001: A Space Odyssey (1968)
• Class 2: Star Wars (1977)
• Class 3: Alien (1979)
• Class 4: Blade Runner (1982)
• Class 5: Star Trek IV: The Voyage Home (1986)
• Class 6: Minority Report (2002)
• Class 7: Interstellar (2014)
• Class 8: Arrival (2016)
Precepted by Patrick Lyon

Video Game Studies

Inviting students to share their delight in, and deepen their appreciation of, video games, we will discuss examples of the art, music, gameplay, and story from a range of influential titles. We will introduce and experiment with some of the theoretical frameworks that have been applied to video games as media objects and cultural artifacts. But mostly, we will enjoy learning more about the medium and the games we already love. Aside from links and selections shared throughout the module, Gabrielle Zevin's novel Tomorrow, and Tomorrow, and Tomorrow. will be the only required reading.
Precepted by Wesley Schantz
If you have any questions about the SPACE program, please reach out to [email protected].